PlayStation – Detroit: Become Human

REVIEW OVERVIEW

GamePlay
80 %
Detroit: Become Human, the award-winning video game production from Quantic Dream, is finally available on Steam! Featuring world-renowned actors including Jesse Williams (Grey’s Anatomy), Clancy Brown (Carnivale), Lance Henriksen (Aliens), Bryan Dechart (True Blood) and Valorie Curry (Twilight).

Detroit Become Human (DBH) is an interactive adventure set in a near-future Detroit, USA, where a worldwide tech breakthrough enabled the construction of advanced androids. Society was consequently transformed, with machines replacing humans in the most dangerous, tiring or menial tasks. Players impersonate three different androids: elder care specialist model Marcus, babysitter / housekeeper Kara and prototype investigation droid Connor. Their stories all begin in very diverse places and realities, but an escalating chain of events brings them all together in a complex web of choice and consequence.

SYSTEM REQUIREMENTS

MINIMUM:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-2300 @ 2.8 GHz or AMD Ryzen 3 1200 @ 3.1GHz or AMD FX-8350 @ 4.2GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 or AMD HD 7950 with 3GB VRAM minimum (Support of Vulkan 1.1 required)
  • Storage: 55 GB available space

RECOMMENDED:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz
  • Memory: 12 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
  • Storage: 55 GB available space

Features

  • Excellent visuals, art direction, movie-like scene building.
  • Very good voice acting and character interpretations.
  • Complex choice-consequence system.
  • Well written storyline with believable events, reactions and characters.
  • Good variety of situations and environments.
  • High replay value because of many branching choices, multiple endings.

Starting with the good points, there are multiple factors that make DBH a really solid title for this genre. The visuals are extremely detailed as every location, model and effect is rich and carefully made – in addition, the way each scene is portrayed by camera placing and effects makes the game feel like a proper movie, which is a big plus for he genre. Acting is as well on high standards, with quality voices and expressive characters that convey emotion significantly well.

Perhaps the greatest strength is however found in the choice system, which blends a reputation system with various secondary characters, with dozens of branching choices and secondary elements that, once found, can drastically alter how things can evolve from there. Unlike many other games like this, Detroit really succeeds in making choices meaningful and realistic. The storyline has several different endings, all three main characters can permanently die if you make the “wrong” choices, or fail certain quick-time sequences.

On the negative side, the biggest issue are the frequent crashes unless you do use the specified Nvidia driver version. On AMD cards i do not know if there is an analogue solution however. I suggest to inform yourself about it if you own an AMD card. The other issue is the over-usage of quick time events, especially later on in the game during action sequences, some particularly annoying with Mouse and Keyboard.

Overall, DBH is an excellent interactive adventure that not only delivers top quality visuals and great acting, but also succeeds in making player choices meaningful and long-lasting, very few other games manage to do so this well. I suggest it completely to anyone who likes this particular genre, you won’t be disappointed. It took me around 13 hours to finish a single run while taking time to explore every place carefully. With the default price of 40€, but also with high replay value and excellent quality, I’d say it’s worth full price all things considered, if you are intentioned to explore all endings

Gameplay is divided into Exploration, Interactions, Dialogues and Dynamic Sequences.

Exploration

Is mostly performed on foot, commanding the currently impersonated android in an enclosed level which only opens up once specific objectives are fulfilled. In each environment there are main and secondary points of interest to discover, which can be an item, two people having a relevant discussion, a book or any other relevant element. The integrated scanner in each machine is handy to highlight all of these markers within a large radius from the player – though some of them are, on purpose, hidden from this function sometimes.

Mostly there are no time limits or threats while exploring, though in certain situations you will have to resort to stealth, specific behaviors or have a time limit pressing down on you for story reasons. Finding secondary and secret items can change how the story evolves dramatically, for example finding a gun hidden somewhere will enable you to use it later on if danger arises. Same logic with other useful items or devices.

Interactions

Are performed in relation to each specific android’s abilities. For example Connor, being a prototype detective machine, can scan clues, reconstruct the behavior of criminals, analyze fluids and other detective tasks with extreme efficiency, other than having police and combat training as well. Kara being “just” an housekeeper model can perform things such as cooking, cleaning up and related ones, but of course is capable of operating other devices as well such as cars or weapons, even if not specialized. Marcus can use his advanced hand-eye coordination to perform acrobatics and reach difficult places, other than having a knack for combat and other hidden abilities.

Dialogues

Are performed mostly with secondary characters that do have an influence on how the story evolves. Depending on your answers, some of which can be unlocked by finding secondary material, they will come to like you more or less – though what will influence them the most won’t be your words, but your actions. A character that likes you or trusts you might decide to help you or even sacrifice himself, while the opposite will make them leave you when you need them the most or even become your enemies.

Dynamic Sequences

Are combat sequences and chase sequences. Both of them rely on a series of more or less fast quick time events that simulate the real-time reactions of your character to obstacles and threats. Failing too many of them can mean losing a chased suspect, being captured, or in combat it could mean severe injury or death for someone – which of course will change the story flow dramatically. Succeeding in them on the other hand, often results in saving characters, escaping death and positive accomplishments. Your characters CAN permanently die in the right circumstances, so choose wisely and be fast when needed.

Detroit Become Human is an excellent interactive adventure that nails all the aspects expected from the genre and manages to build a meaningful choice system comparable with very few other titles of this kind.

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