[Paradox] Europa Universalis IV

REVIEW OVERVIEW

Destructoid
9.5
IGN
8.9
PC Gamer
9.1
Four centuries of detailed history come alive in Paradox’s classic grand strategy game. Lead any nation from Renaissance to Revolution in a complex simulation of the early modern world. Master the art of war, diplomacy and trade to shape and change your nation’s history.

Four centuries of detailed history come alive in Paradox’s classic grand strategy game. Lead any nation from Renaissance to Revolution in a complex simulation of the early modern world. Master the art of war, diplomacy and trade to shape and change your nation’s history.

ABOUT THIS GAME

Fulfill Your Quest For Global Domination

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy. True exploration, trade, warfare and diplomacy will be brought to life in this epic title rife with rich strategic and tactical depth.

Main Features

Make your own decisions

Nation building is completely flexible and the possibilities are endless.

Use your Monarch Power

Experience the new system of monarch power where your choices are influenced by the caliber of the man or woman you have at the top and will direct the ebb and flow of gameplay.

Experience history coming to life

The great personalities of the past are on hand to support you as you make your mark on thousands of historical events.

Turn the world into your playground

Enjoy hundreds of years of gameplay in a lush topographical map complete with dynamic seasonal effects.

Experience the all new trade system

The trade system adds a new dimension to the great trade empires of the period. Gain control of vital trade routes and make the wealth of the world flow to your coffers.

Bring out your negotiating skills in a deeper diplomatic system

Use coalitions, royal marriages and support for rebels and explore the possibilities of the new unilateral opinion system.

Engage in Cross-platform Multiplayer

Battle against your friends or try the co-operative multiplayer mode that allows several players to work together to control a single nation with up to 32 players. Featuring improved chat and new matchmaking servers.

Create your own history & customize your game

Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire and uses Steam Workshop.

SYSTEM REQUIREMENTS

MINIMUMRECOMMENDED
OS:Windows® 7 64 bit

Processor:Intel® Core 2 or equivalent

Memory:4 GB RAM

Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required

DirectX®:9.0c

Hard Drive:6 GB HD space

Sound:Direct X- compatible soundcard

Other Requirements:Broadband Internet connection

Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

OS:Windows® 7 64 bit

Processor:Intel® Core 2 or equivalent

Memory:8 GB RAM

Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended

DirectX®:9.0c

Hard Drive:6 GB HD space

Sound:Direct X-compatible soundcard

Other Requirements:Broadband Internet connection

Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

REVIEWS

After playing Civilization 5 for quite a long time, I have started to become interested in a deeper gameplay with deeper political consequences, better religions, and more interesting colonize mechanics I couldn’t do in Civilization. Of course there are plenty of mods to extend the gameplay for Civilization, but a new game, where everything is new, is fresh and exciting.
So let’s shall begin with topics I want to “review”.

Music

Most of the times are peaceful songs whistling in the background, but the music dynamically changes when going to war with another country, which is trying to boost the morale of the player, which usually works. The weird part about the peaceful songs are, that they are somewhat forgettable, but will stick to your head so that you may find yourself whistling a tune of a melody a week later.

DLC’s

There are many… Way too many DLC’s that did come out for this game.
Luckily they are usually units getting a better design, for 2€ each so you are not missing out on too much. The ones which are more expensive have definitely more going on. For example the “new” DLC “Conquest of Paradise” enhances the colonization mechanics which were, at the beginning of the game, a bit lackluster, but more on that later.

Countries

The country’s themselves are from the year 1444 to 1821, the interesting part about them is, that you are absolutely free to choose which date you are going to start, that means you can play against revolutionary French as Austria or play as Portugal to colonize the new world.

AI

The AI has a certain points of intelligence made out of preference, there are militaristic, diplomatic, passive and colonizing leaders for each country with their accurate ruler of that time. That is, until you start playing and the heirs will be completely different than actual history of course. The human player gets treated just like an AI to other AI’s, if you conquer they will hate you, if you don’t have any alliances they are going to attack you, that’s why there’s that certain point of risk of alliances with the AI, which can make your AI ally to an enemy faster than you might think. Just never trust them too much…

Ideas

The idea system is a way to put more of your own preference into the country that you are playing, there are currently 71 unique idea groups for specific country’s, 18 group ideas for country regions (like Italy) and 8 possible slots for your own idea groups to choose which consist of another 7 ideas. That sounds like a lot, and it certainly was a pain for the creators, but it was well worth it. It gives most of the countries just their own specialty. But I’m not going to go into that sort of stuff.

Colonization

The new made colonization concept is a simple but innovative one. Get exploration ideas, Colonize more than 5 provinces in a certain region and a colonial vassal gets created. The colonial vassal is just like another country, but he has to pay taxes and can’t attack you. You can control these taxes on your own, but never set these taxations too high, because you know what happened with the USA and Great Britain at that time. Independence wars definitely can get a strain on you, if you know that you have to travel across the Atlantic Ocean to fight a war.

There are certainly way more things I could try talking about, but I just want to bore the casuals and try to keep the strategic fans interested, especially the fighting mechanics and monarch points, but I don’t want to tell you everything. There is that certain interest I wanted to awake in some people, so that they are going to try this game for themselves, and not get ultimately bored because I just told them everything of the game.

For most of the people the Price is going to be the main issue with this game, 40€ certainly is quite a lot in the steam shop, but that’s why special sales exist. If it’s getting 50% off I can definitely recommend it.
The game managed to keep my interest for other 265 Hours now, and hasn’t even bored me a bit so far.
It’s probably a game what you are going to get in touch and love it, or try it and hate it.
I hope I managed to get some peoples interest, and if you are still reading this, thanks for reading my first proper review. It means quite a lot to me.

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